Concussion Shot
(Build 160423) ▪ View revision
Concussion Shot
(Build 160423) ▪ View revision

Daze your foe with an arrow. Stun them if you hit from behind or from the side or if your foe is defiant.

Daze your foe with an arrow. Stun them if you hit from behind or from the side or if your foe is defiant.

Range: 900
Range: 900
Recharge: 25s
Recharge: 25s
Damage: (0.4)
Damage: (0.4)
Daze: 2s
Daze: 2s
Stun: 2s
Stun: 2s
Combo Finisher: Projectile (100%)
Combo Finisher: Projectile (100%)


Daze: 3s
Only when trait 1070 is equipped. Replaces fact 3.
Daze: 3s
Only when trait 1070 is equipped. Replaces fact 3.
Stun: 3s
Only when trait 1070 is equipped. Replaces fact 4.
Stun: 3s
Only when trait 1070 is equipped. Replaces fact 4.
10× Vulnerability (10s):
Damage and condition damage taken are increased; stacks intensity.
Only when trait 1912 is equipped.
10× Vulnerability (10s):
Damage and condition damage taken are increased; stacks intensity.
Only when trait 1912 is equipped.


{
"name": "Concussion Shot",
"facts": [
{
"text": "Range",
"type": "Range",
"value": 900
},
{
"text": "Recharge",
"type": "Recharge",
"value": 25
},
{
"text": "Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.4
},
{
"text": "Daze",
"type": "Time",
"duration": 2
},
{
"text": "Stun",
"type": "Time",
"duration": 2
},
{
"text": "Combo Finisher",
"type": "ComboFinisher",
"percent": 100,
"finisher_type": "Projectile"
}
],
"description": "Daze your foe with an arrow. Stun them if you hit from behind or from the side or if your foe is defiant.",
"type": "Weapon",
"weapon_type": "Shortbow",
"professions": [
"Ranger"
],
"slot": "Weapon_5",
"flags": [
"NoUnderwater"
],
"id": 12508,
"chat_link": "[&BtwwAAA=]",
"traited_facts": [
{
"text": "Daze",
"type": "Time",
"duration": 3,
"requires_trait": 1070,
"overrides": 3
},
{
"text": "Stun",
"type": "Time",
"duration": 3,
"requires_trait": 1070,
"overrides": 4
},
{
"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 10,
"status": "Vulnerability",
"description": "Damage and condition damage taken are increased; stacks intensity.",
"apply_count": 10,
"requires_trait": 1912
}
]
}
{
"name": "Concussion Shot",
"facts": [
{
"text": "Range",
"type": "Range",
"value": 900
},
{
"text": "Recharge",
"type": "Recharge",
"value": 25
},
{
"text": "Damage",
"type": "Damage",
"hit_count": 1,
"dmg_multiplier": 0.4
},
{
"text": "Daze",
"type": "Time",
"duration": 2
},
{
"text": "Stun",
"type": "Time",
"duration": 2
},
{
"text": "Combo Finisher",
"type": "ComboFinisher",
"percent": 100,
"finisher_type": "Projectile"
}
],
"description": "Daze your foe with an arrow. Stun them if you hit from behind or from the side or if your foe is defiant.",
"type": "Weapon",
"weapon_type": "Shortbow",
"professions": [
"Ranger"
],
"slot": "Weapon_5",
"flags": [
"NoUnderwater"
],
"id": 12508,
"chat_link": "[&BtwwAAA=]",
"traited_facts": [
{
"text": "Daze",
"type": "Time",
"duration": 3,
"requires_trait": 1070,
"overrides": 3
},
{
"text": "Stun",
"type": "Time",
"duration": 3,
"requires_trait": 1070,
"overrides": 4
},
{
"text": "Apply Buff/Condition",
"type": "Buff",
"duration": 10,
"status": "Vulnerability",
"description": "Damage and condition damage taken are increased; stacks intensity.",
"apply_count": 10,
"requires_trait": 1912
}
]
}
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