Head Shot
Daze your foe with a head shot.
Range: 900
Damage: (1)
Damage: (1)
1× Daze (2s):
Unable to activate skills.
Combo Finisher: Projectile (100%)
Healing: +604 Healing
Only when trait 1238 is equipped.
Damage: (0.275)
Only when trait 1299 is equipped. Replaces fact 1.
Damage: (1.1)
Only when trait 1299 is equipped. Replaces fact 2.
History
Data
{"name": "Head Shot", "facts": [{"text": "Range", "type": "Range", "value": 900}, {"text": "Damage", "type": "Damage", "hit_count": 1, "dmg_multiplier": 1}, {"text": "Damage", "type": "Damage", "hit_count": 1, "dmg_multiplier": 1}, {"text": "Apply Buff/Condition", "type": "Buff", "duration": 2, "status": "Daze", "description": "Unable to activate skills.", "apply_count": 1}, {"text": "Combo Finisher", "type": "ComboFinisher", "percent": 100, "finisher_type": "Projectile"}], "description": "Daze your foe with a head shot.", "type": "Weapon", "weapon_type": "Pistol", "professions": ["Thief"], "slot": "Weapon_4", "initiative": 4, "flags": ["NoUnderwater"], "id": 13012, "chat_link": "[&BtQyAAA=]", "traited_facts": [{"text": "Healing", "type": "AttributeAdjust", "value": 604, "requires_trait": 1238, "target": "Healing"}, {"text": "Damage", "type": "Damage", "requires_trait": 1299, "hit_count": 1, "dmg_multiplier": 0.275, "overrides": 1}, {"text": "Damage", "type": "Damage", "requires_trait": 1299, "hit_count": 1, "dmg_multiplier": 1.1, "overrides": 2}]}